Chevron ExtraMile Extras. Mobile 2016
As the UI/UX Designer, I owned the design process from information architecture and user flows through wireframes and visual design. I partnered with the Product Owner, stakeholders, and development team to define requirements, shape the experience, and present design solutions for review and alignment.
Overview/ Users
Chevron wanted to increase engagement among heavy convenience-store users—frequent, loyal customers who often viewed ExtraMile as a secondary option to competitors such as 7-Eleven. The goal was to make ExtraMile part of their daily routine by creating a more rewarding and convenient experience.
The ExtraMile mobile app was designed to strengthen customer engagement and connect digital and in-store experiences. I contributed to Wave 1, which did not include mobile payment.
Key capabilities included:
Loyalty program enrollment and access
Location-based in-store promotions
Store and product discovery
Rewards tracking
Customer feedback
Multiple language options
Challenge
The client required a consistent experience across iOS and Android. Working within a tight timeline, I streamlined the design process using NinjaMock for rapid wireframing and InVision for prototyping, collaboration, and design reviews.
Site Map
Initial site map developed for the project.
Information Architect Problems
During the design process, I encountered a platform-specific navigation challenge. The original concept placed the primary navigation at the bottom of the screen to create a modern, accessible experience. However, Android’s system navigation created potential conflicts with this approach.
While the client initially wanted a consistent experience across both platforms, we agreed to follow platform-specific design conventions. For Android, we used a collapsible navigation menu, while the iOS experience retained bottom navigation.
Design
These are selected wireframes I created for the project.
iOS Wireframes
Android Wireframes
Visual Design
Our team led the visual design for the initial phase of the project. During Wave 2, a creative agency joined the effort, contributing promotional and marketing assets.
Results
The project successfully launched the following year on both Google Play and the Apple App Store, achieving a 4+ star rating and more than 10,000 downloads.